![]() ![]() You can still bring that creative spark and turn it into something manageable and marketable. OK, Doom 3 wasn't exactly swelling with ground-breaking innovations, but Quake 3 was! As were Quake, Doom, Wolfenstein – and RAGE doesn't look too bad either. It's a tall order, especially in an over-saturated FPS market, but Id has the chops to deliver. Just get Trent Reznor working on Quake 5's sound! So, it only follows that if Reznor worked on the project back in the 90's, Id has the means to lure him back today.ĭo what you guys gotta do, Id. Surely Id can get Trent Reznor back on this project, right? Guys? If Id were the size of a baby when Quake released in 1996, surely they're bigger than a skyscraper by now. ![]() I can't be the only dork who thought that the sound effects in Quake were superb. You better believe I'll be mailing them to you. ![]() If that happens, I'll be forced to have a stroke! You guys at Id want that on your conscience? All I'll be able to do is sit at my computer and type away at my bitter, bitter manifestos all day. One thing I don't want to see is another showcase presenting the different shades of brown that Id's newest engine can render. Sweet, sweet rocket jumps! I don't know if I'm scared or excited, but I'd love to see how Id fits Quake's setting into the modern gaming landscape where nearly every FPS is military themed, or post-apocalyptic themed. Nailguns, corsets, lightning, top hats, cults, tentacles, and rocket jumps. Imagine Id's penchant for graphical wizardry combined with the creepiness of the Cthulu mythos: photo-realistic monsters and moody lighting, with a healthy dose of that occult Victorian England feel. What's not to like about that? Games like Clive Barker's Undying, and the more recent Amnesia have proven that the setting not only works, but is also fairly malleable – Id will, of course, mix things up as necessary, keeping the game's somewhat unique setting in tact. In the aforementioned Eurogamer interview, he says Id is considering taking Quake 5 back to the series' Lovecraftian origins. Quake 5 could be like S.T.A.L.K.E.R., but with rocket jumps, and knights and stuff! And, you know, bug-free.įorget about Stroggos. Some of you might recall that Threewave Software helped Id put together Quake 3 Arena, arguably the best competitive FPS yet. It's not like there isn't precedent for Id having success with contract work from other companies on the Quake series. Or you know, Id could ask for an adviser from Bethesda, and bring Quake 5 into the modern era by making it an open world game. SPACE MARINE” or “i herd u guise like mudcrabs”. Then, they just start rapid firing crazy e-mails with titles like “Have we considered taking the Oblivion setting, and adding guns?”, “YOU MUST FULFILL THE SPACE-MARINE PROPHECY, ST. Maybe there can be some kind of crazy designer exchange program, where all the designers from Bethesda just show up at Id's offices in Texas without telling any of the developers. Follow me? Open world, baby! No more corridors! No more long hallways with monster closets! No more confinement by the shackles of the FPS bourgeoisie! OK, Id was bought by Zenimax in 2009, who is the parent company for Bethesda Softworks, creators of The Elder Scrolls series. ![]()
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