![]() ![]() In Tester Build 3.5, the timer lasted 4 seconds.In Tester Build 1, 2 and 3, the timer lasted 1 second.Combo levels and the combo counter were absent. In Demo 1's Tester Builds 1 to 4, the combo timer took the appearance of a small pizza which loses slices as the time decreases.In Earlytestbuild and Preearlytestbuild, the combo system is absent.The combo meter was displayed directly on the TV rather than below it. The points the player would be given start at 10, then double after each enemy defeated up to 80, then staying at 80 after each enemy. The player would get points from killing enemies, rather than at the end of the combo. Before the Eggplant Build, the combo meter only depended on enemies and was not the main priority.A Super Taunt will clear every enemy on the screen, but the player must increase the combo by 10 to use it again.Ĭombos 80 and over will loop the names of the combo, adding "Very" in front of them (for example, "Very Not bad but not great either"), and getting a combo of 160 or higher repeats the combo naming scheme of a combo of 80 to 159, looping back to "Very Lame.". Electric sparks will appear around Peppino/ Gustavo when a Super Taunt is ready. It is also required to get the score requirement of an S-Rank, find all 3 secrets, find the Tower Secret Treasure of the level, and finish Lap 2.Ī Super Taunt will be available when reaching a combo of 10. In order to earn a P-Rank, the player needs to keep a combo going for the entirety of the level - starting it in the first room and keeping the same combo for the rest of the level. Score earned from a combo is determined by the formula (x^2 * 0.25) + 10x. Grabbing Greaseball keeps the timer at maximum until hitting it.During cutscenes and posing animations (unlocking a door, switching areas with rockets, getting the treasure, etc.), the combo timer does not decrease.Getting caught by a Toppin Monster immediately ends the combo, meaning they must be completely avoided to P-Rank Don't Make A Sound.Taking damage reduces the combo timer by 2.5 seconds.Activating Heaters in Refrigerator-Refrigerador-Freezerator fully refills the combo meter.Respawned enemies will not increase the combo, but they will refill the combo timer.Collecting Toppins or finding Gerome refills the combo timer. ![]() Priests will refill the combo timer when used for the first time.Pizza Points, Clocks, and small Pizza Blocks extend the combo time by 1.1 seconds, while some other items fill the timer completely.The combo has many behaviors depending on what the player does: When it ends, Pizza Points are given based on the size of the combo. The player must defeat enemies to refill the combo. ![]()
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