![]() Sound 5 Device: Realtek High Definition Audio Sound 4 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 2 Device: NVIDIA High Definition Audio RocketLauncher Dir: D:\Emulation\Frontends\RocketLauncher So yeah, let me know if you can sort out those memory card issues and/or if you have any other issues, if not then I guess this is ready for a PR.02:31:13:454 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.1 (02:31:13:618 | RL | INFO | +172 | Main - System Specs: I'm not quite sure what's up with that but considering the Vulkan driver generally behaves weird on my Linux system (might be some Intel driver issues?) and that it seems to work fine with the GL driver, I don't think its some major issue in the CHD code (assuming the root of the issue is even there). However using Retroarch's Vulkan driver I did encouter a couple of strange issues, one of them being that the chd_read() function returned CHDERR_DECOMPRESSION_ERROR for every game that I tried to boot after the first couple of reads (the render setting of the core didn't matter in this case). ![]() I'm not sure how libretro-super works but a simple make from the core directory compiled without issues for me on Linux (even with HW_ENABLE=1).Īnd I don't know what the default core settings are for the memory card, but it could be that the different core name created a new configuration and that you need to change the memory card settings to the one that you normally use (shared or separate).Īs for the games you mentioned, I tried Wipeout 3 SE and save/load worked without issues for me. ![]()
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